Scene/Game View: Editor crashes on mono_aot_get_cached_class_info when GizmoSetup has cached an outdated dataĪsset Importers: Importing an fbx model is noticeably slower when the model contains AnimationsĪsset Bundles: Crash on vk::DecompressShader when loading an AssetBundle with AssetBundle.LoadFromFile() and using Vulkan Graphics API HD RP: The camera doesn't rotate in HDRP Template with the SimpleCameraController.cs script Settings Window: Editor freezes when FixedTimestep value in the Preferences is set to 0/0 psb fileĪsset Bundles: Editor crashes when trying to build Asset bundles in InitializeOnLoad or InitializeOnLoadMethod time Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset componentĢD: Vertex can't be created after modifying Vertexes weight and when Sprite is from the. Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked Packman: User can't easily configure location of both UPM and Asset Store package local cache Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window IMGUI: Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu Terrain: Crash on TreeRenderer::WillRenderTrees when being in Play Mode for several seconds Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block Terrain: All the textures are cleared when creating Texture array Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Packman: Package resolution error when using a Git dependency referencing an annotated tag in its Git URL IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project Physics: OnTriggerEnter gets called after reparenting a RigidBodyĪI: Crash with ComputeTileMeshJob when generating NavmeshĪnimation: AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window Mono: Crash on :QueueIOSelectorJob when using a VPN and opening a project that uses Visual StudioĭirectX12: Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between ScenesĪsset Import Pipeline: Prefab script field reference is lost when project is upgradedĪnimation: AnimationEvent is fired late or isn't fired at all when Animation's 'Motion Time' value is set manually WebGL: "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome
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